Missable Trophies & 100% Roadmap - The Blood of Dawnwalker
Chronological 30-day roadmap to 100% completion in The Blood of Dawnwalker. Missable trophies, lieutenant deadlines, Saint Ingots, and quest fail states.
FAQ
How many playthroughs are required for 100% trophies / Platinum?
What are the critical time windows for the three Boyar Lieutenants?
Where are all 3 Consecrated Saint Ingots located for the +10 weapon trophy?
Can Blood Hunger frenzy void missable trophies?
What is the strict time window for Witch Vera mandrake harvesting?
Quick Answer: Platinum Trophy Roadmap & Playthrough Stats
Achieving 100% trophy and achievement completion in The Blood of Dawnwalker requires methodical navigation of its persistent 30-day world clock. Because multiple narrative decisions, boss mechanics, and moral actions are mutually exclusive, a minimum of two playthroughs is mandatory for Platinum.
The Blood of Dawnwalker - Official Gameplay Overview Trailer

Key Trophy Hunting Statistics:
- Estimated Difficulty: 6.5 / 10 (Moderate-to-High due to strict time limits and directional parry execution).
- Minimum Playthroughs Required: 2 (Playthrough 1: High Humanity True Heroic; Playthrough 2: Zero Humanity Dark Ascension on NG+).
- Time to 100%: 35 to 45 hours.
- Total Missable Trophies: 11 (governed by lieutenant arrival dates, dialogue choices, and frenzy states).
- Online Trophies: 0 (100% offline single-player ARPG).
Master Missable Trophies & Time-Locked Events Matrix
The following table catalogs every trophy that can be permanently missed, along with its exact time window and fatal failure condition:
| Trophy Name | Grade | Time Window | Exact Unlock Criteria | Fatal Lockout Condition |
|---|---|---|---|---|
| Savior of Sangora | Gold | Day 1 to Day 30 | Cure Lunka and achieve Ending 1 (Sol Invictus) without civilian deaths. | Any villager killed during frenzy or castle breached after Hour 708. |
| Merciful Dawn | Silver | Day 1 to Day 30 | Complete the campaign without feeding on a single human villager. | Feeding on any sleeping human or civilian NPC. |
| Hand of the Holy Smith | Gold | Day 5 to Day 30 | Upgrade any melee weapon to +10 using all 3 Consecrated Saint Ingots. | Missing any of the 3 hidden Ingots before initiating the siege. |
| Honor of the Silver Knights | Bronze | Day 8 to Day 14 | Defeat Ambrus in the open courtyard without poisoning his ceremonial flagon. | Spiking Ambrus’s flagon with Mandrake Neurotoxin (mutually exclusive). |
| Subtle Treachery | Bronze | Day 8 to Day 14 | Spike Ambrus’s wine flagon with Witch Vera’s poison before initiating combat. | Challenging Ambrus to an honorable duel (mutually exclusive). |
| Steppe Peacemaker | Silver | Day 12 to Day 18 | Defeat Bakir in the Sunken Arena without killing his ceremonial war steed. | Damaging the war steed with wide cleaves or missing Day 18 window. |
| The Diplomatic Cipher | Silver | Day 16 to Day 24 | Spare Xanthe at 5% HP using the Sanzhani Moth Talisman. | Executing Xanthe, lacking the Moth Talisman, or arriving past Day 24. |
| Voice of the Moth | Bronze | Day 3 to Day 28 | Attune Coen’s spirit to all 4 Sanzhani Chrysalis Rifts across the valley. | Breaching Castle Greifberg before discovering all 4 dimensional rifts. |
| Master of Four Stances | Silver | Any Boss Fight | Execute 10 consecutive Perfect Parries across all four HEMA combat stances. | Taking damage, whiffing a block, or relying on standard static guard. |
| Apotheosis of Blood | Gold | Playthrough 2 | Unlock Ending 5 (Ash of Sangora) by consuming all Boyars and sacrificing Lunka. | Curing Lunka or maintaining Humanity > 0%. |
| Nocturnal Apothecary | Bronze | Day 6 to Day 24 | Brew all 4 nocturnal alchemical elixirs at Witch Vera’s Cauldron. | Daylight harvesting of Mandrakes or failing quest “Our Rotten Roots”. |
Collecting every ancestral artifact requires plundering ancient burial chambers across the valley. Review step-by-step puzzle solutions and trap disarms in our Boyar Crypts Lever Puzzle Guide, and discover passive stat synergies for all 12 heirlooms in our Boyar Relics & Sanzhani Talismans Guide.
Chronological 30-Day Step-by-Step Route
Phase 1: Days 1–7 (Cathedral Relics & Foundation)
The opening week is dedicated to mastering directional combat, securing your baseline silver arsenal, and acquiring your first permanent Saint Ingot.
- Days 1–3: The Village of Maragir:
- Complete the tutorial combat drills to master directional parrying as explained in our Directional Combat Guide.
- Mine your first 12 chunks of raw silver ore from the shallow cliffs west of Maragir.
- For complete beginners, review basic camp resource loops in the 30-Day Survival Guide.
- Days 4–5: St. Sangora Cathedral Crypt:
- Descend into the Cathedral Under-Altar to face Corrupted Prior Mihai.
- Defeat Prior Mihai by dodging his dark incense sweeps and parrying his Holy Silver thrusts.
- Open the Saint’s Sarcophagus behind the main altar to claim the Imbued Sword of St. Mihai and Consecrated Saint Ingot #1.
- Days 6–7: The Witching Hour Quest:
- Locate Witch Vera’s hut in the Maragir Bog to initiate “Our Rotten Roots”.
- Critical Rule: You must harvest Midnight Mandrakes strictly between 9:00 PM and 4:00 AM. Harvesting in daylight destroys the roots, failing the quest.
- Unlock Witch Vera’s Cauldron to brew your first batch of nocturnal oils, checking off step 1 for Nocturnal Apothecary.

Phase 2: Days 8–14 (Iron Bastion & Ambrus Time Window)
Your primary objective is neutralizing Commander Ambrus the Iron Vanguard before his legion mobilizes on Day 15.
- Provoke the Bastion:
- Raise Iron Bastion Vassal Anger to 100% by ambushing the Sector 3 iron convoy, sabotaging the siege engine foundry, and liberating conscripted miners.
- The Trophy Fork Decision:
- Create a manual backup save before entering Ambrus’s inner courtyard.
- Trophy Path A: Poison his wine flagon in the banquet pantry using Witch Vera’s Mandrake poison to unlock Subtle Treachery.
- Trophy Path B (Recommended for True Run): Challenge Ambrus directly without touching his wine to earn Honor of the Silver Knights.
- The Courtyard Duel:
- Break Ambrus’s impenetrable tower shield guard using heavy High Stance strikes.
- Claim his fortress key, enter the Iron Bastion Treasury, and loot Consecrated Saint Ingot #2 alongside pieces of the Legendary Armor Sets.
Phase 3: Days 15–20 (Eastern Steppes & Bakir Time Window)
- Fast-travel east to the nomadic plains to hunt Bakir the Mad Khan.
- Sabotage the Khan’s horse corrals and intercept the courier carrying Brencis’s war missive to force Bakir into the Sunken Ruins Arena.
- Trophy Alert (Steppe Peacemaker):
- Bakir rides a white armored war steed during Phase 1.
- Do not use sweeping horizontal cleaves. Lock onto Bakir’s torso with vertical High Stance attacks and thrusts.
- Once Bakir dismounts at 60% HP, lure him away from the steed and finish him.
- Dive into the Sunken Spire Chrysalis Rift. Commune with the moth spirit and activate Temporal Respite (+48h clock rollback).

Phase 4: Days 21–24 (Svartrau Cathedral & Xanthe Time Window)
- Travel to the mist-shrouded Svartrau Cathedral to confront Xanthe the Dark Mistress.
- Cleanse the three blood fountains around the cloister to provoke her into an open duel.
- Trophy Alert (The Diplomatic Cipher):
- Equip the Sanzhani Moth Talisman (found in the Weeping Crag cave).
- In Phase 2, when Xanthe summons 4 Blood Orbs, destroy all four within 8.0 seconds to prevent her fatal screen-wipe.
- Reduce her HP to 5%. Instead of pressing the execution prompt, sheathe your blade and press the dialogue interaction button.
- Present the Moth Talisman to forge a peaceful truce, unlocking the trophy and stripping Brencis’s final defensive buff.
- VERIFICATION CHECK: Ensure all three lieutenants are neutralized before Day 24, Hour 576.
Phase 5: Days 25–28 (Weapon Mastery & Pre-Siege Preparation)
- Visit all remaining Sanzhani Chrysalis Rifts (Weeping Crag, Ossuary Crypt, and High Bastion) to unlock Voice of the Moth.
- Farm silver veins in Sector 4 until you have gathered 122 Refined Silver Ingots.
- Reinforce your Imbued Sword of St. Mihai to +9 at the Cathedral Forge.
- Create the Master Save Backup at Day 28, Hour 650.
Phase 6: Days 29–30 (Castle Greifberg Siege & Oubliette Ingot #3)
- March on Castle Greifberg before Day 30, Hour 708 (consuming 12 hours).
- Once inside the castle walls, take the left subterranean stairwell down into the Castle Greifberg Oubliette.
- Slay the Torture Master to collect Consecrated Saint Ingot #3.
- Use the portable siege anvil in the courtyard to upgrade your weapon to +10, unlocking the coveted gold trophy Hand of the Holy Smith.
- Ascend to the throne room and defeat Vampire Lord Brencis. Destroy the Core to trigger Ending 1, unlocking Savior of Sangora and Merciful Dawn.
Time-Locked Quest Fail States & Prevention Guide
The world of Sangora does not pause for the player. Understanding specific quest fail states will save hours of lost progress:
1. The Witching Hour Rule (9:00 PM – 4:00 AM)
Any objective involving rare botanicals (Midnight Mandrakes, Ghost Orchids, or Moon Lilies) must be harvested during night hours. Visiting these locations during daytime renders the plants inert and advances the quest stage to “Failed”.
2. Blood Hunger Frenzy Control
When traveling through inhabited towns (Maragir, Riverbend, High Bastion Hamlet), your Blood Hunger gauge must be strictly managed below 85%. If the gauge reaches 100%, Coen enters an unscripted Berserk Frenzy:
- Camera locks onto the nearest civilian NPC.
- Coen automatically executes them in a violent feeding animation.
- This immediately and permanently voids the Merciful Dawn and Savior of Sangora trophies for that entire playthrough.
3. Lieutenant Regional Mobilization
If a lieutenant’s Vassal Anger meter reaches 100% and you fail to challenge them within 48 macro hours, they launch an punitive raid on a human settlement, executing key NPC quest-givers. Always engage a lieutenant immediately upon maxing their Anger meter.
Collection Trophies: Weapons, Armors & Relics Guide
To earn the final completionist trophies, players must discover all signature equipment items:
- Legendary Weapons (5 Total):
- Imbued Sword of St. Mihai: St. Sangora Cathedral Crypt (Prior Mihai).
- Sanguine Midnight Greatsword: Castle Greifberg Armory Vault.
- Khan’s Hornbow: Slay Bakir in Eastern Steppes.
- Silver Needle Estoc: Maragir Blacksmith masterwork quest.
- Vanguard Siege Hammer: Iron Bastion Foundry.
- Legendary Armor Sets (4 Total):
- Sangora Sovereign Plate: Castle Greifberg Royal Crypt.
- Dawnwarden Light Armor: Cathedral Vault Key quest.
- Iron Vanguard Bastion Mail: Looted from Ambrus at Iron Bastion.
- Sanguine Cloak of Brencis: Dropped by Vampire Lord Brencis.
- Detailed statutory comparisons can be found in our Legendary Armor Sets Guide.
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