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Day-One Weapon Tier List & Scaling Matrix - The Blood of Dawnwalker

Ranked tier list of all weapons in The Blood of Dawnwalker. Multi-attribute scaling formulas, +0 to +10 silver upgrade costs, and HEMA parry windows.

9/3/2026 v1.0 Last updated: 9/3/2026 6 min read

Quick Answer: Best Weapons at Launch

The undisputed S-Tier weapon for human daytime combat is the Imbued Sword of St. Mihai (Holy Silver hybrid, nullifies vampire regeneration), while the Sanguine Midnight Greatsword is the ultimate weapon for nighttime Vrakhir vampire form (+40% attack power). Do not spend refined silver on C-tier starter weapons!

The Blood of Dawnwalker - Official Gameplay Overview Trailer
The Blood of Dawnwalker - Official Gameplay Overview Trailer

The Blood of Dawnwalker - Official Gameplay Overview Trailer

Day-One Weapon Tier Matrix and Scaling Arsenal

Weapon Tier List Overview

Weapons are evaluated on three primary combat criteria: Silver Purity (essential for damaging vampire regeneration), HEMA Parry Frame Leniency (150ms baseline window), and Multi-Attribute Scaling Efficiency.

TierWeapon NameTypeScalingBase ATK (+0 / +10)Key Strength
SImbued Sword of St. MihaiStraight SwordDEX B / FTH A230 / 565Halts boss regeneration; breaks Lord Brencis’s aegis
SSanguine Midnight GreatswordColossal SwordSTR S / BLD A280 / 690+40% ATK during Night form; cleaves hordes effortlessly
ARefined Silver EstocThrusting SwordDEX A / STR E190 / 460Fastest Unterhau low-thrust; +300% riposte critical multiplier
AInquisitor Repeating ArbalestCrossbowDEX B175 / 420Fires 3 consecrated silver bolts; shreds shields from safety
BHunter’s Silver HalberdPolearmSTR B / DEX C210 / 510Longest reach; excellent against airborne thralls
BMiner’s Reinforced WarpickBlunt HammerSTR A225 / 545Shatters poise on armored foes like Ambrus
CMilitia Shortsword & Rusty AxeStarter BladesSTR D / DEX D120 / 290Basic prologue gear; replace immediately upon entering the Vale

Weapon Scaling Formula & Letter Grades

Attack Power in The Blood of Dawnwalker is calculated through base weapon enhancement and character attribute scaling:

Total Attack = Base × (1 + ∑(Stat - 10) × Factor × TierMod)
  • Base: Flat damage dictated by weapon reinforcement level (+0 through +10).
  • Stat: Current attribute score in Strength (STR), Dexterity (DEX), Faith (FTH), or Blood (BLD). Human baseline is 10.
  • Factor: Diminishing return coefficient:
    • 10 to 40: 0.025 (2.50% base increase per stat point)
    • 41 to 60 (Soft Cap 1): 0.0125 (1.25% base increase per stat point)
    • 61 to 99 (Soft Cap 2): 0.0035 (0.35% base increase per stat point)
  • TierMod: The weapon’s letter grade multiplier:
Letter GradeTierMod Multiplier RangeAverage Gain Per Stat Point (10–40)Archetype Examples
S1.40 – 1.75+3.50% to +4.38%Sanguine Midnight Greatsword (STR), St. Mihai (FTH)
A1.00 – 1.39+2.50% to +3.48%Refined Silver Estoc (DEX), Miner’s Warpick (STR)
B0.75 – 0.99+1.88% to +2.48%Hunter’s Silver Halberd (STR), Inquisitor Arbalest (DEX)
C0.50 – 0.74+1.25% to +1.85%Hybrid martial weapons, secondary attributes
D0.25 – 0.49+0.63% to +1.23%Prologue militia blades, low requirement weapons
E0.10 – 0.24+0.25% to +0.60%Incidental attribute scalings

Upgrade Material Progression (+0 to +10)

Weapons are reinforced at Blacksmiths in Maragir or at the Cathedral Forge using Dinarius currency, Refined Silver Ingots, and the mythic Consecrated Saint’s Ingot:

LevelBase Damage ModDinarius CostRefined Silver IngotsConsecrated Saint’s IngotUpgrade Milestone
+0100%Baseline weapon pickup
+1+12%2502Basic reinforcement
+2+25%5004Balance tuning
+3+40%8506First Scaling Bump (Grade tier advances +1)
+4+58%1,3008Silver quenching begins
+5+78%1,85010Mid-game power spike
+6+100%2,50012Second Scaling Bump (Doubles base damage)
+7+125%3,40015Consecrated silver infusion
+8+155%4,50018High-purity vampire-bane edge
+9+190%6,00022Masterwork threshold
+10+230%10,000251Saint’s Transcendent Relic (Peak scaling & max passives)
Total31,1501221Full weapon mastery

Note: Only 3 Consecrated Saint’s Ingots exist per 30-day playthrough: one in the Cathedral Crypt, one in Ambrus’s Bastion Treasury, and one in Castle Sangora Oubliette.

HEMA Directional Stances & Parry Windows

Combat in The Blood of Dawnwalker requires matching weapon guards to enemy attack trajectories across 4 historical guards:

  1. High Stance (Oberhau): Counters overhead cleaves, leaping smashes, and heavy downward chops. Offers highest poise stagger damage upon counter.
  2. Low Stance (Unterhau): Counters rising cuts, groin sweeps, and low thrusts. Fastest counter recovery animation.
  3. Left Stance (Zornhau Left): Counters incoming rightward horizontal sweeps.
  4. Right Stance (Zornhau Right): Counters incoming leftward horizontal sweeps.

Parry Mechanics & Frame Windows

  • Perfect Parry: Aligning directional stance and tapping block within 150ms before impact costs 0 Stamina, staggers the attacker for 1.8s, and grants a 250% Riposte Critical Multiplier (300% on rapiers/estocs).
  • Mismatched Stance Block: Absorbs partial damage but drains 40–70 Stamina.
  • Guard Break: If stamina is depleted, Coen enters a 2.5s vulnerable stun.
  • Red Peril Attacks: Flashing crimson strikes cannot be blocked or parried; you must dodge directionally.

Practice directional timing in our Directional Combat Guide and combine your gear with our Legendary Armor Sets Guide.

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