Day-One Weapon Tier List & Scaling Matrix - The Blood of Dawnwalker
Ranked tier list of all weapons in The Blood of Dawnwalker. Multi-attribute scaling formulas, +0 to +10 silver upgrade costs, and HEMA parry windows.
Quick Answer: Best Weapons at Launch
The undisputed S-Tier weapon for human daytime combat is the Imbued Sword of St. Mihai (Holy Silver hybrid, nullifies vampire regeneration), while the Sanguine Midnight Greatsword is the ultimate weapon for nighttime Vrakhir vampire form (+40% attack power). Do not spend refined silver on C-tier starter weapons!
The Blood of Dawnwalker - Official Gameplay Overview Trailer

Weapon Tier List Overview
Weapons are evaluated on three primary combat criteria: Silver Purity (essential for damaging vampire regeneration), HEMA Parry Frame Leniency (150ms baseline window), and Multi-Attribute Scaling Efficiency.
| Tier | Weapon Name | Type | Scaling | Base ATK (+0 / +10) | Key Strength |
|---|---|---|---|---|---|
| S | Imbued Sword of St. Mihai | Straight Sword | DEX B / FTH A | 230 / 565 | Halts boss regeneration; breaks Lord Brencis’s aegis |
| S | Sanguine Midnight Greatsword | Colossal Sword | STR S / BLD A | 280 / 690 | +40% ATK during Night form; cleaves hordes effortlessly |
| A | Refined Silver Estoc | Thrusting Sword | DEX A / STR E | 190 / 460 | Fastest Unterhau low-thrust; +300% riposte critical multiplier |
| A | Inquisitor Repeating Arbalest | Crossbow | DEX B | 175 / 420 | Fires 3 consecrated silver bolts; shreds shields from safety |
| B | Hunter’s Silver Halberd | Polearm | STR B / DEX C | 210 / 510 | Longest reach; excellent against airborne thralls |
| B | Miner’s Reinforced Warpick | Blunt Hammer | STR A | 225 / 545 | Shatters poise on armored foes like Ambrus |
| C | Militia Shortsword & Rusty Axe | Starter Blades | STR D / DEX D | 120 / 290 | Basic prologue gear; replace immediately upon entering the Vale |
Weapon Scaling Formula & Letter Grades
Attack Power in The Blood of Dawnwalker is calculated through base weapon enhancement and character attribute scaling:
Total Attack = Base × (1 + ∑(Stat - 10) × Factor × TierMod)
- Base: Flat damage dictated by weapon reinforcement level (+0 through +10).
- Stat: Current attribute score in Strength (STR), Dexterity (DEX), Faith (FTH), or Blood (BLD). Human baseline is 10.
- Factor: Diminishing return coefficient:
- 10 to 40: 0.025 (2.50% base increase per stat point)
- 41 to 60 (Soft Cap 1): 0.0125 (1.25% base increase per stat point)
- 61 to 99 (Soft Cap 2): 0.0035 (0.35% base increase per stat point)
- TierMod: The weapon’s letter grade multiplier:
| Letter Grade | TierMod Multiplier Range | Average Gain Per Stat Point (10–40) | Archetype Examples |
|---|---|---|---|
| S | 1.40 – 1.75 | +3.50% to +4.38% | Sanguine Midnight Greatsword (STR), St. Mihai (FTH) |
| A | 1.00 – 1.39 | +2.50% to +3.48% | Refined Silver Estoc (DEX), Miner’s Warpick (STR) |
| B | 0.75 – 0.99 | +1.88% to +2.48% | Hunter’s Silver Halberd (STR), Inquisitor Arbalest (DEX) |
| C | 0.50 – 0.74 | +1.25% to +1.85% | Hybrid martial weapons, secondary attributes |
| D | 0.25 – 0.49 | +0.63% to +1.23% | Prologue militia blades, low requirement weapons |
| E | 0.10 – 0.24 | +0.25% to +0.60% | Incidental attribute scalings |
Upgrade Material Progression (+0 to +10)
Weapons are reinforced at Blacksmiths in Maragir or at the Cathedral Forge using Dinarius currency, Refined Silver Ingots, and the mythic Consecrated Saint’s Ingot:
| Level | Base Damage Mod | Dinarius Cost | Refined Silver Ingots | Consecrated Saint’s Ingot | Upgrade Milestone |
|---|---|---|---|---|---|
| +0 | 100% | — | — | — | Baseline weapon pickup |
| +1 | +12% | 250 | 2 | — | Basic reinforcement |
| +2 | +25% | 500 | 4 | — | Balance tuning |
| +3 | +40% | 850 | 6 | — | First Scaling Bump (Grade tier advances +1) |
| +4 | +58% | 1,300 | 8 | — | Silver quenching begins |
| +5 | +78% | 1,850 | 10 | — | Mid-game power spike |
| +6 | +100% | 2,500 | 12 | — | Second Scaling Bump (Doubles base damage) |
| +7 | +125% | 3,400 | 15 | — | Consecrated silver infusion |
| +8 | +155% | 4,500 | 18 | — | High-purity vampire-bane edge |
| +9 | +190% | 6,000 | 22 | — | Masterwork threshold |
| +10 | +230% | 10,000 | 25 | 1 | Saint’s Transcendent Relic (Peak scaling & max passives) |
| Total | — | 31,150 | 122 | 1 | Full weapon mastery |
Note: Only 3 Consecrated Saint’s Ingots exist per 30-day playthrough: one in the Cathedral Crypt, one in Ambrus’s Bastion Treasury, and one in Castle Sangora Oubliette.
HEMA Directional Stances & Parry Windows
Combat in The Blood of Dawnwalker requires matching weapon guards to enemy attack trajectories across 4 historical guards:
- High Stance (Oberhau): Counters overhead cleaves, leaping smashes, and heavy downward chops. Offers highest poise stagger damage upon counter.
- Low Stance (Unterhau): Counters rising cuts, groin sweeps, and low thrusts. Fastest counter recovery animation.
- Left Stance (Zornhau Left): Counters incoming rightward horizontal sweeps.
- Right Stance (Zornhau Right): Counters incoming leftward horizontal sweeps.
Parry Mechanics & Frame Windows
- Perfect Parry: Aligning directional stance and tapping block within 150ms before impact costs 0 Stamina, staggers the attacker for 1.8s, and grants a 250% Riposte Critical Multiplier (300% on rapiers/estocs).
- Mismatched Stance Block: Absorbs partial damage but drains 40–70 Stamina.
- Guard Break: If stamina is depleted, Coen enters a 2.5s vulnerable stun.
- Red Peril Attacks: Flashing crimson strikes cannot be blocked or parried; you must dodge directionally.
Practice directional timing in our Directional Combat Guide and combine your gear with our Legendary Armor Sets Guide.
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